


1.7.10-1.Dungeons are guarded by doors, which you can enter with a party that you created, or you can go solo.1.7.10-1.5: Added a configuration option for the Aether Biome ID.1.7.10-1.3: Made the the Aether burnable.Fixed Aerwhales not spawning in the Aether.Fixed Purple Aerclouds not generating in the Aether.1.6.4.4: Beds now work in the Aether, including the new Skyroot Bed.1.6.4.3: Fixed a memory leak with animal spawning within in the Aether dimension.Completely restructured sound files for the Aether.When first entering the Aether in Minecraft, you will now gain a Cloud Parachutes.From now on, beds which are placed in the Aether will not explode, and can be slept in as usual.

At night, the moon is the only natural light source and hostile mobs spawn during the night or where lighting is not sufficient. In the Aether II mod, a day-night cycle is fully present and functions just like in the Overworld, where the sun acts as a light source. In the original The Aether mod, the sun does not set until the Sun Spirit in a Gold Dungeon is killed, and then day-night cycles resume as normal. Going past -1.6 y will cause the sky to blacken completely, and going past -2 y will cause the player to fall into The Void.īlocks The Aether Naturally generated Iconĭay and night Main article: Day-night cycle Purple and Stormclouds generate at an average of 16 y, but can generate as high as 31 y. Cold Aerclouds can generate as high as 98 y, Golden Aerclouds generate at an average of 110 y but generate as low as 98 y or high as 121 y. Aether Portals will spawn at an average of 46 y. In The Aether II, islands generate at an average of 58 y but can reach as low as 17 y or as high as 98 y. Going past -0 y will cause the sky to blacken completely, and going past -2 y will cause the player to fall into The Void. The sky will begin to gradually darken (increasingly sized black specks, until nothing but black) the further a player flies down towards The Void. Cold Aerclouds can generate as high as 101 y, Gold Aerclouds generate at an average of 114 y but generate as low as 101 y or high as 127 y. Aether Portals will spawn at an average of 44 y. In The Aether, islands generate at an average of 54 y but can reach as low as 18 y or as high as 90 y. The very bottom of the Aether is technically considered The Void and going past it will cause the player to fall out of the Aether, be teleported back to the Overworld while high in the air, and land with nearly always fatal fall damage back to where their Aether Portal is. Purple and Storm Aerclouds instead follow the opposite, only spawning below 32 y. With the exception of Gold Aerclouds, and Purple Aerclouds and Storm Aerclouds in The Aether II, Aerclouds can generate as low as 0 y and certain layers depending on The Aether or The Aether II. Overworld Aether Portals leading here will spawn the player at a common range of y layer. Mobs falling to their death is a very common, especially if a player flies below using Creative Mode, and not even Moas are safe. Islands can vary in size, from barely being landmasses, to spanning thousands of blocks in distance. Islands generate at a specific range of layers in the Aether, as a result, islands in the Aether tend to occupy an 'equator belt' of the Aether, not being able to generate above or below a certain threshold.
