

Stockade, Warehouse + Expansion, Customs House, Specialized Production BuildingĬlick to expand.I like to develop my colonies. I don't so much have a building order but there are a few important buildings you'll need to build: I put a lot of effort into getting a lot of bells. The first colonist in my city is usually always a statesman. Can you trade with the other Europeans? Is Peter Stuyvesant still in the game? If you get him and build his customs house, it will automatically export the goods to Europe even if it is boycotted.Īnd coastal cities are a hindrance in the fight for independence as thats generally the first colony the King attacks so the more you have, the more your defenses are split. I'm not sure about FreeCol, but in Colonization one of the founding fathers can remove the boycotts, but otherwise no. I usually focus on throwing up a network of little one person colonies where I want them. Usually though I pick and choose which squares to improve to save my tools but it really depends. I always clear the land under my city (again, dunno, probably aesthetics mostly) and I clear land around my city and plow it. It's far less crippling than Civ makes it out to be. I always sail my ship around until I find a good spot to build (I usually only build cities next to good wood like prime lumber). Wow, didn't realise how long this was until I accidentally posted it in the wrong thread PS: I apologize if there is another source for this info here, but I have looked and can't find it. Thanks for any time you spent on this, and yes it may be different that real colonization, but I hope it is close enough to get me going (much steeper learning curve here than civ). Are they worth it early, or should they be ignored until you get established? 20 tools can be expensive early on, at least for me.Īlso any other newbie tips, and perhaps a ganeral build order to get new colonies established. One thing that really stood out compared to civ: Terrain improvements. If Europe boycotts a resource, will they ever lift that boycott?Īre coastal cities really that bad, their convenience is so nice? If I get a good food site (such as my +24 food at 3 pop) is it better to spawn colonists, or use it as a production powerhouse (with lots of population) and rely on going to Europe for people? Is it worth putting effort into bells early or should I focus on money/improvements?

Should I focus on growth in my cities, or expansion early (other threads here show ~8 is a good number)? Is it worth taking the time to look for a good, clear site for my first city (I am used to civ, where that is far to crippling)? I have been playing Dutch, as they seem to help get started with the merchantman.įrom my attempts, some questions i have come up with are:
#FORTIFY FREECOL HOW TO#
So, any tips on how to get my colony going?

I can't get used to the fact that my colonists are everything. I have a quite a bit of civ experience (II and IV) but that just seems to confuse me. So I have one good city, a useful one, but the rest are really bad (I am switching the single colonist between ore and tools). I either get crammed in by other Europeans and/or natives with only 1 or 2 colonies, or in my latest game settled my own island, but though it had tons of ore, it had one city with lots of food and decent wood (2 fish, 10 food city square a few woods), but little wood, food, and no luxury resources elsewhere. So I got it running, but even on the easiest difficulty, I can't seem to get myself established. (I recognize this site isn't about FreeCol, but I am already on it and it should be similar) Recently in another forum, talking about civ 4 colonization I was directed to FreeCol

I had been looking to play colonization for quite a while (didn't put much effort in, but always had my eyes open), but never got a chance.
